I’d pretty much gone as far as I thought I could with my Linux Deep Sky Stacker port for the moment, but then realised that some bits that still didn’t compile were actually simper to fix than I thought, and not a huge amount of work once I’d done the widget layout with Qt Designer. When I initially did the design for oacapture more than ten years ago the designer wasn’t really able to achieve what I wanted, but it seems far more capable now. As little more than a newbie I was able to get the layout done in less than an hour including time to learn to use Designer and make the inevitable mistakes, and then within a few hours I had all the coding and packaging up of resources completed too. So this is the dialog for all the star mask options done.
For reference, this is the original Windows version
I’ve now started on the “save image” file dialog which is a bit more messy as it uses options that are available in the native Windows dialog, but not in Qt. Unfortunately I can’t really test what I’ve done so far as it needs work completing on the processing dialog which is rather too Windows-centric for me to understand easily (and someone else has started work on it anyhow). Time to find something else to work on… Perhaps I’ll see if I can move the image in the above dialog down a bit and put it in a dark grey box like the original.